Science simulations, mobile games, and the future of museum-based situated...
Recently, as I have been playing games on my iPhone that intentionally teach science, I wondered what else was out there. I reached out on the ASTC listserv and heard back from Kevin Miklasz, Director...
View ArticleGuest Post: Follow Me – A Youth Audio Guide Program
During January’s Digital Learning Week, the Museum’s Youth Initiatives team brought together youth, Museum educators, and scientists for a series of programs to explore using digital tools to engage...
View ArticleA Close Look at the Development of Planetmania, a Museum-Based Mobile App: an...
Last Fall, when I first began working in a Natural History museum, I started to look for examples of customized museum mobile apps. One of the first that came across my radar was Planetmania. There are...
View ArticleA Critique of the Zoo App Shutterbugs, or “On Second Thought, Maybe This App...
I write this post in part as an apology, in part to remind me not to repeat the error, and in part (and this is why it is public) to explore with you some fascinating lessons that can be learned along...
View ArticleUsing “String and Sellotape” To Build the Magic Tate Ball: A...
Can you recall, as a child, the wonder of asking a question and then shaking that round black lump of mystery called a Magic 8 Ball? Can you remember how it felt the moment before the answer was...
View ArticleAugmenting the Museum: Pterosaurs, Microbiomes, and More
“omne trium perfectum” (Latin for everything that comes in threes is perfect) According to Wikipedia, the rule of three is a writing principle that “suggests that things that come in threes are...
View ArticleNew program launch: The Neanderthal Next Door
Last week we launched at the Museum an exciting new youth program, called The Neanderthal Next Door. The title refers to the fact that evolution is not linear, we lived at the same time as the...
View Article“People need a change in lighting because they walk to the right” – Using...
A couple of weeks after shifting to more of a design focus in the Neanderthal Next Door program, we tried an ideation activity with the youth called a “Point-of-View Madlib.” (Remember Mad Libs?) Taken...
View ArticleDesigning Mobile Museum Experiences: Thoughts on the “Well-Played” App
You can’t always get what you want But if you try sometimes well you just might find You get what you need – Mick Jagger & Keith Richards This weekend my 5-year old daughter taught me some...
View ArticleCrime Scene Neanderthal – Public Launch and Coverage in Rotunda
Under the headline, “Solve a Science-Based Mystery Designed by Teens,” the AMNH’s seasonal Rotunda magazine featured a full page article describing Crime Scene Neanderthal in the week before it’s...
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